About This Game Super Sky Arena is a modern re-imagination of the Starfox multiplayer mode. You pilot a jet fighter to have fast paced dogfights against three of your friends. Play either locally, in splitscreen mode, or create an online game and let your friends join from all over the world. And if your friends are busy, you can always play against the AI to train for future confrontations.We plan to create the ultimate multiplayer experience for this game. To do this we developed (and are developing) many different forms of multiplayer gaming you can enjoy with your friends.Local MultiplayerOnline MultiplayerLocal or Online against BotsIn Development: Couch vs. Couch Multiplayer (Online Splitscreen)Fast paced action dogfight: Fight your friends in a dogfight that requires quick reflexes, strategic maneuvers and powerful weaponsMultiplayer in all colors: You can play in local splitscreen mode, join online matches of your friends and eventually combine both in our couch vs. couch multiplayer (this is still being developed)Original music: Each map has its own fast pumping music that reminds us of good old 80s and 90s rock 7aa9394dea Title: Super Sky ArenaGenre: Action, Indie, Early AccessDeveloper:Hammer LabsPublisher:Hammer Labs, Deck13Release Date: 5 Oct, 2015 Free Download Super Sky Arena .zip Right now, I would recommend the game, *if* you have a friend or two who will also play it with you. Admittedly, it's been a while since I picked it up, but the AI in the game is a margin above target dummy. The ship controls well, the (limited) game modes are pretty fun (timed or kills), and the music is amazing (seriously though, this soundtrack is the reason I cannot wait until this game is actually done). My only qualms with the game are its limitations. There is enough here to warrant playing it with friends for a couple of hours, but single-player is non-existent right now (because of the lack of a tough AI).. for \u2665\u2665\u2665\u2665 sake, it's been two years since anything from the developers.It seems like the game's development has really ceased.. I saw the Game Grumps play this game and I was awestrucked by it. It looked like a time machine back to my childhood spent playing Starfox 64 with my friends. I had to get it and play this game with them!I know I should not expect this game to be an exact replica of Starfox with upgrades but the similarities are so strong you start blurring the line between themMy friend and I had a hard time playing it. - The booster bar is around your aiming reticle and it's hard to see- Maybe we were just not getting the hang of it but barrel rolls were pretty much ineffectives- Some of the maps are full of outcrops that you gotta dodge, which is fine if you like it. But the play area is so small, I was getting claustrophobic. I was expecting a bit more room to maneuver and if you get too high (which is not that high to be honest) you start taking damage.- The pace at which the game is updated is quite long (Last update was 54 days ago according to an ingame time tracker) so it's a bit worrying. Although, they do update the game. I picked the OST with the game; its got 8 songs and 3 of them are variations of the same level. It's okay but a bit bland to my liking. For the game, sure it sets the mood but I'm not gonna put them on my MP3 player.All in all, not a bad game but not a great one either.. I believe that this game has great potential. The art style is very remeniscent of early N64 and PlayStation games. The controls for the game are pretty solid especially with a controller. The gameplay is fairly customizeable and is great to play with a group of friends. The game does need a lot of work though. There needs to be more levels and larger variety of powerups. Since this is still an early access game, I suspect that these features are planned and will come later down the road. For now though, the game is still a great little game to spend a few hours with a group of friends. Other pros include the great soundtrack that really gets you into the feel of the the game, as well as the ability to have 4 player local multiplayer or online multiplayer. I personally feel that what this game needs to get it off of its feet is a larger fanbase. I wish the devs good luck and I shall be following them along their journey as a captive audience.. I've met the developers at CoxCon so I may be biased, but also I played a \u2665\u2665\u2665\u2665\u2665on of this game at the said event, and it was brilliant! Fast paced, easy to learn, difficult to master, with great art, soon with great and hilarious voices, this game is a blast!. Hey there all. First off, I've had my experience with Starfox games since I was 4 with Starfox64 being my first, to playing all others eventually including the unreleased Starfox 2(snes). With this game being multiplayer focused, I was at utmost happy with a game like this coming into existence. I've played multiplayer modes of all starfox games as well with friends over the years and had a blast playing them all(with the probable exception of SF64's multiplayer which SF64 3D improved on).Onto Game Review(Based off playing some local multiplayer with friends, playing with devs online, and playing with a couple friends online)~Controller functionality~I like the responsiveness on controls. Quickly pointing out however that the game at its current state does not have button mapping nor have support for D-Input controllers either it seems, only for X-input controllers at the moment. I'm sure this is something that will be dealt with in a future update.~Gameplay customization~Something I'm really glad was implemented that seems to be extending to what SF Assault and SF64 3D offered as far as game customization. It makes you feel like your setting up a game of Smash in your own way.Time, Lives, and Points. These are your gamemode options very identical to how SF Assault had those choices. Your able to also choose if the dual lasers item should be a thing or not on the map(thank you) as well as choosing how items are on the map as well.~Gameplay Balance~(in current version when this was written, may or may not be addressed in the future)Lasers: My immediate beef with this is the weird recoil it causes that slows you down for that brief moment you shoot, it's not something I was as comfortable dealing with as the other SF games didn't have this kinda behavior with the lasers. Damage seems perfectly fair enough but what discourages me(and a couple of my friends) from optimally using the laser over the charge shot is that it's not as accurate enough and it doesn't have that rapid behavior that SF64(3D) and SF Assault did.Charge shot laser: This one is kinda funny to talk about. It's balanced, just not in the most normal way. This shot can literally go through walls and ground which can be abused. What does hold it back however is that it takes so long to charge compared to other SF games. Speaking of which, I visually get thrown off by thinking my laser is fully charged with the reticle changing right as you begin charging as opposed to it changing right as it becomes charged similar to how it does in SF64(3D) and Assault. Another issue is if you make a collision that would otherwise bounce you to the side or backwards with or without being stunned, the charge goes away, which is normally acceptable, except that idea that you'd generally still be holding the laser button while having done so, in result it doesn't actually restart the charge even if you are still holding the button after collision.~Mobility~I once again have mixed feelings about this one. Going into a complete stop with your ship is something foreign to the other SF game's arwings with the only pseudo exception being the Arwing in SF Assault which using the "Brakes" allows for a close to halted movement, which however was limited by a meter. In this game you can basically just sit still if you wanted to with your ship which kinda worries me cause there were sometimes where I purposely abused this to achieve some kills, in thus can promote a campy play style. I don't dislike the idea of having ships go into a complete stop, but in my opinion I feel like there should be a carry off to this to avoid benefiting from camping.Speed: I know there are pickups that allow you to go faster, but at default I feel the ships movement speed doesn't feel as natural without having to constantly use the infinite amount of boost you have which I feel right now is the only ideal way to even move to begin with.Barrel Roll: They don't reflect laser bullets :v ... but that aside, I did like what they did with it essentially being a strafe tool.Looping: Something interesting they did with this one. Going for a U-turn or a Somersault? Same button. When you press it, it starts to curve you upward in a loop, manually pressing it again in the middle of it will cancel the loop phase, meaning you can use it to create a U-Turn maneuver or you can cancel it immediately if you feel it seems like a bad idea. It's really flexible and it was something I didn't even expect to think about when it comes to a SF like game. My only issue is that it doesn't feel as fast as SF64(3D)'s somersaults, the difference is kinda little but with the amount of SF64(3D) I played and it's multiplayers, I really feel the frames matter.~Visuals~Pretty...Um maybe with the exception of Molten Core which was sometimes hard to see where you were going in the caverns, I don't think the lighting was very friendly with that and it was something that was talked about me and my friends.Otherwise the use of color is very different compared to the SF games though I do feel like it's going for a more brighter and colorful SNES(referring to SF and SF2) style. The idea is really neat.~Online~Having playing with the devs online with their location being in Europe with me located in the West Coast of the US, and pinging at around 130-160. The game is surprisingly still playable with some hiccups of here and there telling the game where a player is really at sometimes, but it's not as irritating as I'd come to expect of oversea online play.Currently the only way of playing online is either joining or hosting a server in a form of server codes loaded as symbols(e.g. Volcano-Moon-Tree) along with choosing a region. So basically it's either find some friends you know to play with or play the guessing game. I would assume this will change in the future.[POSSIBLE BUG]: when a friend of mine and I were doing 1v1s, whoever hosted had won in a game, it would cause the client player to not load the countdown at all for the next time a game was loaded and also not showing up as a player on the left side of the screen to the host either, while leaving the other player awkwardly free roaming. In result we would have to restart the server room when this happens~Local multiplayer~It works :vonly thing that bugs me is that it's a forced 4 screen split even if you are playing with 2 or 3 players.~Conclusion~I'm having fun so far. I have hopes for this game seeing a future and if the devs are reading this, thanks for having me play with you guys. :)p.s. (add more competitive options in the future maybe? :3 ). Great game for fans of star fox 64. dunno if it'll ever get finished, but what's here is awesome.
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Free Download Super Sky Arena .zip
Updated: Dec 8, 2020
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